Entry tags:
WEEK TWO MINGLE
otamo: week 2 mingle
melodies of m̸̜̭̝̥̉̈́̃ë̴̱̪̣́͑̀m̴̫̀̌ǫ̴̝͔̞̉̈͠r̵̭͚̳͑́͋ḭ̶̲̋̇̒̔e̶̬̓̄̅š̷̮̪̙̈́͠ forgotten canals
melodies of m̸̜̭̝̥̉̈́̃ë̴̱̪̣́͑̀m̴̫̀̌ǫ̴̝͔̞̉̈͠r̵̭͚̳͑́͋ḭ̶̲̋̇̒̔e̶̬̓̄̅š̷̮̪̙̈́͠ forgotten canals
36 Remain
Waking up this morning will reveal some unfamiliar surroundings. Gone is the ancient city—which many learned had come to be named Krankaz—and its salt-caked, rusted, ruined world. Your beds are more comfortable, your things stored away in much finer rooms where light filters in through stained glass. Did you miss sunlight? Fresh air? There's much of it to be found, here. But there seems to be... music faintly playing from somewhere, at all times? Sometimes, the song changes, but it's always of the same quality. How strange...
You all awaken in your beds—although they aren't the beds that you found yourself falling asleep in previously, and you might not even see the same face as you had the previous night. But one by one, as you filter out, you find yourselves in a dusty mansion, this go around. It's almost eerie, with the music in the background softly playing, but it's easy to tune it out as you begin exploring the new world that you've all found yourselves in.
Much like your previous worlds, this one seems a little sparse, in terms of population. Unlike the last one, though, you'll find other occupants—just not here, with you now. But the bright colors of moss, coral, flora, and fauna are replaced by the bright color of stained glass and greenery, a world filled to the brim with life in a different way. The soft rush of water can be heard everywhere along with the melodies of this city, little water mills constantly running even in the canals, though some of them and the machines here seem to be in a little disrepair. Shall we?

In the foyer of this grand mansion, your Watchers of the week can be found—the Celestials. They're ready to receive you, and hopefully see you through this week more safely than the last two. Good morning!
Baraqiel speaks up first, this time, thick cloak closed around themself completely to conceal their wings, and daemon perched eagle-formed on the banister of the stairs. "We've got a name right off for this one, unlike the last one. City's called Otamo—do all of us and yourselves a favor and don't break anything that actually keeps the lights on. Maintaining a city is hard enough without everyone bringing it down around us."
Daemon on their shoulder in squirrel form, Suriel has a smile and a wave for everyone. "It's a nice place, too! Or it was, once. And the music's great - just like being in a video game! Ah, but try not to break into everything? Or at least try put it back like you found it, please."
Resting on Shamsiel's head is their daemon, and they start the day with a polite smile for everyone. "And like always, we're here to help you however we can. So, please, you know how to reach us should there be anything you'd need."
That seems to be all, but before you're released off to go exploring—Baraqiel has one last thing to add: "They're too nice to say it, but I'm not: stop asking Suriel for anything involving blood, whether it's power-related or for food. If you want that shit, ask a different Watcher, and ask Suriel for something else."
Suriel has some quiet protests to that, but they seem to go ignored.

With the new week, travelers will find that they no longer have minor control of the four major elements. Instead, they'll find that they have an unbreakable connection to another participant, one that reveals something many of you work hard to hide. You feel what they feel, and they feel what you feel, both physically and emotionally. What will you do when faced with the terrifying ordeal of being known? This effect lasts all week.
Additionally, there's an aspect of this world you may want to take note of—around the city, primarily in the canals, are broken panes and shards of glass that are... different. These can be retrieved out of the water, or off the banks, or from broken fixtures to no detriment to yourselves. However, you'll find that interacting with them shares a fragment of a memory from your point of view with those around you, genuine and true. The music of Otamo adapts to each memory, and may drown out any spoken word in the memory (though you may play with the intensity of this, to allow for some dialogue to be audible), but with how most shards are small enough to be held in the hand, they have a transportable potential to them. You may bring your memshare to others, whether by accident or on purpose.
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private conversations ✨ murder proposals ✨ curfew ✨ daemons ✨

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... We take care of each other, out here. The last thing we want is to anger whatever it was that got ticked off enough to blow us to smithereens before.
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If you could go anywhere else instead of here, though, with no danger...would you?
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... Yeah, I think so. Why, are you offering to sweep me off my feet? [this is mostly teasing.]
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...But it does seem like a shame, that you should have to be left in such a place, ever worrying over this daunting threat.
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We'll make it work. Don't worry too much about us, we're all a solid team. [...] If there's anything we can do for you guys, let us know.
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[He nods.]
That's very kind of you. We'll do our best while we're here...and if we have your support, all the better.
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Try not to piss off any eldritch gods or anything while you're here, then! [this is a joke
do you ever think about how they just appeared here and then like 4 days later there were 3 dead people. do you ever think how alarming that probably was for the npcs]
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I can't say I know what "eldritch" is, but...I will do my best! I am a gentleman, after all.
[HAHA GOD THE THREE DEATHS]
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at some point, while sholmes is wandering around, he will find his jacket hung up for him! it's clean, meticulously so, and the pockets are like. full of candy. all individually wrapped.
thanks for being a bro, bro]