Entry tags:
WEEK THREE MINGLE
ahnkeen: week 3 mingle
in the sands of time
in the sands of time
32 Remain
Waking up this morning will reveal some unfamiliar surroundings. The soft ripples of the canals and dulcet tones of otamatone fade from your ears, replaced by a steady, dry breeze and the ambient noise of the local populace filtering in through open windows. Another thing you'll notice is that it's warm - very warm. Light dress is recommended here.
You all awaken in your beds—although they aren't the beds that you found yourself falling asleep in previously, and you might not even see the same face as you had the previous night. But one by one, as you filter out, you find yourselves in a house, a bit on the older side but still comfortable. The decor is neutral and inoffensive, much like you'd expect of a place that sees many visitors.
Unlike the previous worlds you've visited, Ahnkeen is a bustling, busy place, full of people of all sorts - and not all are human, so please check your biases at the door. Though the world around them is dry and scarce of resources, the market town itself is alive and well, business booming, and the merchants here keep a close eye on their wares in case of any thieves.

Traversing down the streets of the housing district are the Temporals. For the most part they seem ready to receive everyone. Throwing their hands into the air and meandering down Rameel will be spearhead the introductions this time—their puma daemon trailing behind them. As an extra treat, they'll even seem to have their “black box” from previous with them this fine morning on full blast.
"Hello, hello everyone! WELCOME TO AHNKEEN!! The home to the great markets...probably. I hope more of you are used to these scenery changes by now, and by popular demand are your favorite Temporals. We've changed the set for the hat trick, but we won't stop there."
Satariel is standing close to Yomiel, their undercloak absent and their daemon raven-formed on their shoulder - it squawks after Rameel yells the welcome, but they offer everyone a warm smile. They do reach over to... turn down the "black box" of Rameel's, without looking, smile still intact. "For those of you that kept your things from previous worlds, especially the treasure from our adventures underwater, you might find that they come in handy here. We are in a market, after all."
The last Watcher has also shed their undercloak, staring at Rameel while their polecat daemon chitters. "Anyway," they turn to the rest with a vague gesture at Satariel. "Try not to steal too much this time. The last few worlds were pretty quiet, but you might run into trouble with the locals here if you keep that up."

With the new week, travelers will find that they are no longer connected physically and emotionally to another participant. As opposed to being drawn to one person in particular, they'll find themselves with the need to be physically close to any other participant they speak to. Go on, hold their hand, get your snuggle on - it'll make you feel better. This effect lasts all week.
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locations ✨
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private conversations ✨ murder proposals ✨ curfew ✨ daemons ✨

private conversations ✨ murder proposals ✨ curfew ✨ daemons ✨

no subject
[very helpful, as you can see. but he gestures to the droid that's sitting in front of sheba.]
This one's just friendly though.
no subject
[hmm. actually.]
You mentioned detecting metal... is that the only thing you can build something to detect? Could you, I don't know, make one that can find any type of hidden thing?
[
does she just want a droid that will do investigations for her at trials? maybe.]
no subject
They kinda have to be programmed, but...maybe I could make that work. What're you thinking?
no subject
Well... sometimes I try to solve mysteries, but it can be difficult to find clues. Though I guess it wouldn't really be easy to just... program... [she doesn't know what that means] something to find "a clue"...
Maybe you could program it to make it identify things that don't normally belong in an area?
no subject
[tell him about the murder.]
no subject
[a beat.]
...sometimes I try to solve murders? Hopefully that won't happen here! But things that would be good for, you know, that sort of thing...
no subject
Heat sensors, maybe a sensor for picking up the gases corpses emit, dust disturbances...changes in the environment? [there he goes, brainstorming.]
Doable, but it'll cost you.
no subject
[corpses emit gases? she wants to sound like a legit investigator, though, so she doesn't ask that. buuuut, since finding the body tends to be the roughest part of the trials, then maybe...]
Something that could detect those gases would be good. What would it cost me, exactly?
no subject
It'd be kind of steep since that's a lot of finessing and making sure the meters are right, but...what've you got to trade for it?
no subject
[kind of steep... okay, that knocks some of the things she's gathered out of the running. but! she's got a portion of the treasure from krankaz with her, and she pulls that out.]
I don't know if this would interest you...? If it doesn't, I'm pretty good at foraging for stuff. If there are like, parts or supplies or anything that you'd normally have to go out and gather yourself, I could go and get them for you if you tell me where I'd need to look.
no subject
I was gonna head out for another run tonight or tomorrow...and I could maybe use a partner to spread out and bring back a bigger haul. There's a few places out that way--[he gestures in a vague direction]--I haven't explored yet.
Half of the treasure and a trip to the ruins to help scavenger some more stuff. I'll see what I can make you from that.
no subject
[she pushes half of the treasure to him then! they've struck a deal. she seems pleased.]
no subject
Sweet. Meet me back here in a couple of hours and I'll close shop. I want to map this new area and see if I can beat some of the other vendors to collecting what's available.
no subject
[time for ADVENTURE.]